Women in Games

Bringing together a diverse set of stalwarts from the field, this panel reflects on experiences of navigating issues of diversity and inclusion within the indie game industry. While sharing hurdles faced along the way, the panelists speak about working across sectors such as film, architecture and game design.

The Panel
Poornima Seetharaman
Director of Design @ Zynga
Poornima has been part of the gaming industry for 15+ years. She is currently a Director of Design at Zynga. She has worked on franchises like BioShock Mobile, How to Train your Dragons, Neopets, and FarmVille 2: Country Escape to name a few. She is a Women in Games Ambassador at WIGJ and the founder of Women in Games India (WIGIN) and also a Hall of Fame Inductee at the Global WIG Awards 2020, making her the first Indian game developer to receive such an honour. http://drowlife.com/
Shruti Verma
Epic Games
Shruti Verma is a veteran marketer with over 15 years’ experience. Currently, she is working as the Regional Marketing Director at Epic Games. In this role, she is responsible for expanding the brand awareness in the region including designing and executing marketing campaigns that educate communities on the latest development tools that Unreal Engine provides, as well as constantly evaluating new, interesting market opportunities. In her previous stints, she has worked with NASSCOM and Unity Technologies. She brings a strong understanding and working history of planning and implementing marketing campaigns across Asia. She has a passion for connecting communities, and an ability to build long-term relationships with key stakeholders across government, technology, and various verticals.
Lucie Robert
Producer and Game Designer, Naraven Games
Passionate and curious about art and immersive experiences, Lucie started practicing and experimenting in the film industry, specifically in visual design, from the frame to the lights. Lucie now focuses her attention toward video games and the exciting opportunities the medium has to offer in terms of immersion and impact on a player. Specialized in story-driven projects, she keeps experimenting and learning about new techniques through small video games projects, escape games, game jams and her own experience as a player.
Dasha Nasonova
Adagia (Game Development Studio), founder & CEO
Moscow-based architect, game designer, founder of the Adagia video game development studio, co-curator of the Open Project of the Pavilion of the Russian Federation at the XVII Venice Architecture Biennale. Before joining the video game industry, Dasha worked in architecture, urban studies, and strategic consulting. Since 2018, she has been researching video games in architecture, urban planning, and contemporary art. https://www.adagiagame.com/
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